Not all of them get dissolved in the wall apparently, some are given the option to work in the city of judgement as well (assuming the site i found is creditable). Like, I don't like gods, they're rough and coarse and get everywhere, so why can't they just let my friggin soul alone?Īnd then the gods of death wonder why people want to be Lichs. I still feel it's BS that you can get away with a black eye for betraying your god but if you didn't worship them at all, in a live and let live way, you are sentenced to dissolving in a friggin wall. I am always interested in afterlife stuff, myself, so I hope that helps! You could also look up "petitioner" in the Forgotten Realms Wiki. For sources, regardless of what edition you play in, I recommend the Forgotten Realms 3.0 Campaign Setting Guide, Player's Guide to Faerun, and Ed Greenwood Presents: Eliminster's Forgotten Realms. So yeah, most souls go to their patron deity (which is either clearly defined, like for a priest, or the one they venerated most in life). This is rarely needed, however, and mostly serves to help keep tanar'ri attacks low. These raids fortunately do not happen often, and if Kelemvor deems the tanar'ri are becoming too greedy, he will in turn send his army into the Abyss. Kelemvor and Jergal have soldiers who guard against these attacks, and the baatezu even help out ,as they are eager to take on their ancient enemy. They create a portal from the Abyss and enter the Fugue Plane, ripping souls from the Wall and attempting to raid the city. The Fugue Plane occasionally suffers from tanar'ri raids, a type of demon, who, unlike the baatezu, do not have a contract with Kelemvor. For some, the punishment is fairly light, such as escorting visiting baatezu or patrolling the city. For the False, punishment varies depending on the severity of the crime. The Faithless are those who denied any faith (not atheism in the way we would think of it, as the existence of the gods is fact in Forgotten Realms, but more that they didn't acknowledge any of them beyond the fact they exist, and never paid any sort of homage), and the False intentionally betrayed a faith they believed in and to which they had made a personal commitment.įor the Faithless, the punishment is the same: you become mortar on the Wall, where you eventually dissolve. While most souls wait around for their deity's agent to collect them, those who are Faithless or False (or those who's fate is simply more ambiguous) are compelled to enter the city. Within the Fugue Plane is the City of Judgement, home of Kelemvor and Jergal. The success rate for the baatezu is fairly low, but still considered worth their time. This isn't appealing to most souls, who would prefer to be with their deity, but for those who are pledged to an evil deity, or fear punishment, this can be a tempting offer. Over time, the lemures can evolve into something more powerful. They want these souls so they can use them to create lemures, the lowest form of devil. On the Fugue Plane are devils known as baatezu, and they have an agreement with Kelemvor, god of the dead, that they cannot trick or harm the waiting souls, but they can try to bargain with them. Agents can't take souls of worshipers of deities other than those they represent. A worshiper's soul will automatically recognize the agent of its own deity, and knows it needs to go with them. Souls of the dead are also known as petitioners, and when they die, the majority go to the Fugue Plane, and wait for their god-or, more likely, a servitor/representative of that god-will come to collect them. The pull to Arvandor (realm of the elven gods) is very strong for elves, for example. Species-specific pantheons (elves, gnomes, dwarves, etc) have their realms, and this is usually the destination of for the soul of that species. Even those with a clear patron will acknowledge the other gods. ![]() Of course, paladins, clergy, and layworshipers will have a defined patron deity, and this is doubtless the deity who will take them in. When they die, this is likely the deity that will take them in, as it is the one best aligned with their morals and ethics. ![]() ![]() As they go through life, most Faeraunians will begin to "lean" towards one deity above the others. A farmer might pray to Chauntea for crops to grow, and Talos to keep devastating storms at bay, for example. ![]() Phandelver and Below: The Shattered Obeliskįor Forgotten Realms, Wechselchrat gave a summary already, but I'll add to it a bit:įaerunians are a largely polytheistic people, praying to several gods throughout their lives. Mordenkainen Presents: Monsters of the Multiverse
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